So-called “walking simulators” are the offspring of point-and-click adventures and interactive fiction. Because this is a first-person adventure story, the drama opens up during conversations, not combat the tension strings itself along leisurely hikes, not spawn points and you look over your shoulder because this is a thriller, not a shooting gallery. Yet we’ll only get so far if we discuss gameplay, game mechanics, yadda yadda. That means discussing the finer points of the narrative is a no no. Here’s where we tread a fine line between thoughtful game criticism and outright spoiler territory. Henry’s got a lot on his mind, and the wedding ring around his finger is starting to cut off his circulation. The great outdoors should give him some time to clear his head. Due to a series of unfortunate events, which play out in a minimalistic text adventure during the prologue, Henry takes on a summer job manning a fire lookout tower.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |